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Status: Offline
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| Player Profile |
| Scores |
|---|
| Global | 20,283 | | Team | 6,469 | | Combat | 10,546 | | Commander | 2,499 |
| Time |
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| Commander | 19:29:50 | | Squad Leader | 53:05:54 | | Squad Member | 78:31:23 | | Lone Wolf | 60:37:30 | | Total | 211:50:09 |
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| Team Profile |
| Wins & Losses | 366 / 520 (0.70) |
| Capture Points |
|---|
| Captured CP | 1,023 | | Capture Assist | 861 | | Defended CP | 251 |
| Teamwork |
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| Kill Assist | 704 | | Heal | 225 | | Revive | 1,643 | | Support | 140 | | Repair | 13 | | Driver | 185 |
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| Combat Profile |
| Accuracy | 15 % | | SPM | 1.60 | | Suicides | 188 | | K/D Ratio | 0.61 |
| Kills |
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| Total & Streak | 5,273 / 80 | | Per Minute | 0.41 | | Per Round | 5.94 |
| Deaths |
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| Total & Streak | 8,608 / 19 | | Per Minute | 0.68 | | Per Round | 9.70 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 95:10:40 | 171 | 235 | 0.73 | 248 | | Middle Eastern Coalition | 79:02:54 | 137 | 211 | 0.65 | 151 | | Peoples Liberation Army | 31:05:43 | 49 | 59 | 0.83 | 251 | | U.S. Navy SEAL (SF) | 00:18:48 | 0 | 0 | 0 | 0 | | British SAS (SF) | 03:32:33 | 2 | 9 | 0.22 | 276 | | Russian Spetsnaz (SF) | 00:16:21 | 1 | 2 | 0.50 | 5 | | MEC Special Forces (SF) | 00:22:49 | 1 | 0 | 0 | 33 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 01:59:49 | 5 | 4 | 1.25 | 54 | | Totals | 211:49:37 | 366 | 520 | 0.70 | 1,018 |
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| Averages | 23:32:11 | 41 | 58 | 0.70 | 113 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 07:11:37 | 12 | 14 | 0.86 | | | Mashtuur City | 06:52:29 | 17 | 20 | 0.85 | | | Operation Clean Sweep | 01:24:00 | 2 | 5 | 0.40 | | | Zatar Wetlands | 00:21:01 | 2 | 3 | 0.67 | | | Strike at Karkand | 94:28:16 | 168 | 257 | 0.65 | | | Sharqi Peninsula | 14:08:55 | 26 | 29 | 0.90 | | | Gulf Of Oman | 13:55:39 | 27 | 34 | 0.79 | | | Daqing Oilfields | 03:10:35 | 9 | 7 | 1.29 | | | Dalian Plant | 18:48:53 | 28 | 49 | 0.57 | | | Dragon Valley | 18:44:58 | 21 | 41 | 0.51 | | | FuShe Pass | 01:01:35 | 2 | 2 | 1 | | | Songhua Stalemate | 00:02:37 | 1 | 0 | 0 | | | Wake Island 2007 | 14:22:54 | 22 | 23 | 0.96 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:41:37 | 1 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 05:06:56 | 7 | 11 | 0.64 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:41:47 | 1 | 4 | 0.25 | | | Totals | 201:03:49 | 346 | 499 | 0.69 | |
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| Averages | 09:34:29 | 16 | 24 | 0.69 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 95:10:40 | 171 | 235 | 0.73 | 248 | | MEC (Middle East) | 79:02:54 | 137 | 211 | 0.65 | 151 | | PLA (Far East) | 31:05:43 | 49 | 59 | 0.83 | 251 | | SEALs | 00:18:48 | 0 | 0 | 0 | 0 | | SAS | 03:32:33 | 2 | 9 | 0.22 | 276 | | Spetznaz | 00:16:21 | 1 | 2 | 0.50 | 5 | | MECSF | 00:22:49 | 1 | 0 | 0 | 33 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 01:59:49 | 5 | 4 | 1.25 | 54 | | Totals | 211:49:37 | 366 | 520 | 0.70 | - |
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| Averages | 23:32:11 | 41 | 58 | 0.70 | 113 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 19:55:37 | 421 | 887 | 0.47 | | Assault | 12:35:44 | 298 | 577 | 0.52 | | Engineer | 07:26:28 | 150 | 330 | 0.45 | | Medic | 63:42:51 | 2,143 | 2,993 | 0.72 | | Spec Ops | 31:36:28 | 633 | 1,231 | 0.51 | | Support | 38:08:04 | 1,131 | 1,827 | 0.62 | | Sniper | 18:59:32 | 497 | 763 | 0.65 | | Totals | 192:24:44 | 5,273 | 8,608 | 0.61 |
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| Averages | 27:29:15 | 753 | 1,230 | 0.61 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 44:19:42 | 1,148 | 2,013 | 0.57 | 14% | | Grenade Launcher Attachment | 00:54:43 | 36 | 74 | 0.49 | 24% | | Carbine | 16:29:39 | 174 | 655 | 0.27 | 12% | | Light Machinegun | 26:11:24 | 785 | 1,343 | 0.58 | 10% | | Sniper Rifle | 14:04:55 | 212 | 578 | 0.37 | 29% | | Pistol | 04:24:59 | 187 | 250 | 0.75 | 25% | | Anti-tank | 05:16:27 | 106 | 304 | 0.35 | 26% | | Submachinegun | 05:11:58 | 51 | 200 | 0.26 | 8% | | Shotgun | 05:23:45 | 77 | 265 | 0.29 | 7% | | Knife | 05:09:58 | 405 | 380 | 1.07 | 12% | | Defribrillator | 04:54:13 | 110 | 311 | 0.35 | 63% | | Explosives (C4, Claymore, AT Mine) | 04:17:56 | 280 | 225 | 1.24 | 21% | | Hand Grenade | 03:52:20 | 366 | 303 | 1.21 | 26% | | Totals | 140:31:59 | 3,937 | 6,901 | - | - |
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| Averages | 10:48:37 | 303 | 531 | 0.57 | 21% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 09:07:47 | 367 | 189 | 1.94 | 30 | | Aviator | 13:08:58 | 279 | 516 | 0.54 | 56 | | Air Defense | 02:09:17 | 70 | 74 | 0.95 | 22 | | Helicopter | 14:38:41 | 360 | 537 | 0.67 | 49 | | Transport | 08:24:58 | 244 | 241 | 1.01 | 29 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 47:29:41 | 1,320 | 1,557 | 0.85 | 186 |
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| Averages | 07:54:57 | 220 | 260 | 0.85 | 31 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 68559557 | | Date of Enrollment | April 7, 2006, 12:28AM PST | | Last Battle on | March 9, 2010, 10:38AM PST | | Kicked & Banned | 145 / 0 | | Cost ($50 base) | 23.6032 cph |
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| Awards |
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| Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Basic Grappling Hook Specialist
Next: Veteran Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Basic Zip Line Specialist
Next: Veteran Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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